For this customer, our team tested the concept of applying game-design thinking to a non-game application or simply put, gamification. Tests and contests were conducted through a web platform that represents a combination of learning and games. Courses and evaluation materials were delivered to the pupils in game format, organized by levels and sub-levels. The innovative feature of this platform was the capability to adapt, referring to the smart movement of the pupil within the contests. Additionally, we’ve successfully created the possibility to pass automatically to another level, if certain conditions were met (expressed by variable algorithms).
- Content module – contained lessons and tests before the contest.
- Contest module – allowed creation and management of contests, tests, generating results according to the scores for each test or action within the system.
- Admin module – administration of the content, entities (schools, groups of pupils), roles and user profiles (teachers, tutors, advisers, pupils, etc.).